May 07, 2009, 09:04 PM // 21:04
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#161
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by Esan
Guild Wars 1 has two full time people maintaining it and one of them isn't even a programmer. Stop making your pies out of sky.
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Which is the completely wrong way to handle the game. I don't care about GW 2 in the slightest. I care about GW 1, because it is what I play. So in my opinion they need to put more effort into making Guild Wars 1 balanced and less into making Guild Wars 2, because if they don't, then Guild Wars 2 will also be imbalanced as hell. If you have an imbalanced game, no one is going to play it. The entire PvP community will refuse to pick up and play Guild Wars 2 if it is just more of the same. That means they can kiss their opportunity to be the biggest MMO and land sponsorships for competitive tournaments goodbye.
And don't give me that bullcrap about new players stepping in to fill the void. The point im trying to make is competitive GvG tournaments can bring in a huge source of revenue for Anet if they play their cards right. Kicking everyone good out of the game and letting bad players fill the void does not achieve this. If you were good enough to actually compete in a monthly and win why aren't you? Either you don't play because you hate PvP, or because you aren't good enough and you hate losing. No one is going to pay to watch The Lakers vs Celtics if they replace the pros with High Schoolers. And no one is gonna line up to sponsor a tournament for a game filled with mediocre players and horrible competition.
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May 07, 2009, 09:06 PM // 21:06
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#162
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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this is good to know =D why the delay on skill updates?
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May 07, 2009, 09:32 PM // 21:32
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#163
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Krytan Explorer
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
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To all the PvE'ers in this thread who are telling the PvP'ers to stop bitching: Shut the shit up.
We have the right to bitch about whatever we want, moreso now because the latest updates for us have been delayed just so you could have a goddamn Pokemon Center, more storage, and even a shitting stylist. And when you recieve the ability to obtain such luxuries, the second you are told you have to pay to recieve the benefits of them, you start bitching about how much Anet only wants your money and how they don't care about the players' insight. Well, guess the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO what? They are a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing company, a company that needs money to thrive and produce more products to further entertain us.
Also, alot of our suggestions have been discarded because Anet has it through their mind that some of the best PvP'ers in the game do not know how to balance it. So, instead of taking their advice, they turn to a guy who only wants to play TF2 and Hellgate: London. And when he does decide to play on a game that he is supposed to have a broad understanding of, he gets on a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing Empathic Removal Warrior, uses his admin powers to let 7 guests from other high-ranked guilds play with him, and BYOB for 5 minutes.
Anet hasn't grasped the idea that most of us play the game religiously in order to find the problem skills/mechanics and bitch about them in QQ forums or Guru or even in HA/RA/GToB. And when all the theory-crafting for the end-all skill update is made, Anet completely disregards 90% of it, makes their own change to one of them, and buffs 75% of Prophecies Elites that never saw the light of day in hopes they will make the game exciting. Not even an hour passes, and those same skills are the new broken meta.
But, Anet sees things in a god-complex view. They own the game, so only they know what is wrong with it. Problem is, we know better. We know what frustrates us, what bores us, what amuses us, and what we can tolerate. They don't.
But hey! Maybe I'm wrong. Maybe Izzy isn't that bad of a skill updater. Maybe, once he creates the most-perfect skill update and balances all the skills in GW2, he will be let go since Anet will not need him anymore. If that is the case, then I will gladly start a petition to keep him and even nominate him for a Nobel Prize. If that is not the case and Izzy still has a job even if he creates the perfect skill balance, then fire his lazy ass and send him to Blizzard.
Now, the last update gave me hope. Please, don't dissapoint us in favor of the 90% of the community, unless you want it to be 99% of the community.
And, to the PvE'ers, once again: Don't act like we always get what we deserve, especially when you get everything you ask for.
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May 07, 2009, 09:43 PM // 21:43
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#164
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Lion's Arch Merchant
Join Date: Jun 2008
Location: In a chair
Profession: R/Mo
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Thank you for the update Regina
Cant wait to get my XTH Points!!!!!
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May 07, 2009, 09:47 PM // 21:47
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#165
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Desert Nomad
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Thanks. All I really care about are the points...though this epic thread was an entertaining read.
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May 07, 2009, 09:57 PM // 21:57
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#166
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Frost Gate Guardian
Join Date: Dec 2006
Guild: DVDF
Profession: Mo/E
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Well after all my reading it seems a lot of people want the perfect balanced build.
I guess this means no mather what kind of skills i would choose i can handle everything, i get enough healing, i do enough damage, i just made the perfect build.
And then everyone plays the same perfect build again and starts raging because the game is to boring/balanced.
So what is that perfect build that stops all the QQ, my best guess, there is none.
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May 07, 2009, 10:00 PM // 22:00
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#167
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Well I'm sorry to all those folks who I said updates always come out at 2pm when it's simple content like we're suppose to be getting today. I guess I was wrong!!
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May 07, 2009, 10:02 PM // 22:02
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#168
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Frost Gate Guardian
Join Date: Dec 2006
Guild: DVDF
Profession: Mo/E
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Quote:
Originally Posted by garethporlest18
Well I'm sorry to all those folks who I said updates always come out at 2pm when it's simple content like we're suppose to be getting today. I guess I was wrong!!
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Well today depends on your time zone compared to A-Net's i guess.
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May 07, 2009, 10:07 PM // 22:07
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#169
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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Quote:
Originally Posted by Emunator
Well after all my reading it seems a lot of people want the perfect balanced build.
I guess this means no mather what kind of skills i would choose i can handle everything, i get enough healing, i do enough damage, i just made the perfect build.
And then everyone plays the same perfect build again and starts raging because the game is to boring/balanced.
So what is that perfect build that stops all the QQ, my best guess, there is none.
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Yeah i agree. i would just like to see some pve para skill changes. i mean other than yellow way (woot) there is only SY and thats a war skill. Para healing isnt so direct and so on. You cant really farm on a para. i have only made a couple builds that work alright which can be done better on other toons.
Btw not ranting.. just wishing =)
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May 07, 2009, 10:08 PM // 22:08
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#170
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Quote:
Originally Posted by Emunator
Well after all my reading it seems a lot of people want the perfect balanced build.
I guess this means no mather what kind of skills i would choose i can handle everything, i get enough healing, i do enough damage, i just made the perfect build.
And then everyone plays the same perfect build again and starts raging because the game is to boring/balanced.
So what is that perfect build that stops all the QQ, my best guess, there is none.
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Seriously, don't talk about balance if you have no comprehension of what it is. Balance isn't a build. It is a state of the game. In balance there are builds that work well for all playstyles. There are some gimmicks, but none of them have a large power creep that makes them impossible to beat. Balance is making any playstyle viable if put in the correct hands and in the right situations. Right now all we have are super defensive omega spikes. Pressure can't compete, split can only compete against bad guilds on certain maps because the meta is so 8v8 oriented that it seems everyone forgot how to counter a good split.
And balance does not simply go into extremes, obviously the best builds are those with the ability to do all three, however those builds take the most skill to run normally.
I have yet to read a High End GvGer state he wants the game to go back into a two W/E shock axes, Ranger, Dom, Air midline, with two monks and Ele runner. That was the so called "Balanced" build and while it was fun and took a great deal of skill to run, no one wants it to be the only choice.
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May 07, 2009, 10:41 PM // 22:41
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#171
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
See you still don't understand what balance means. Balance isn't everyone run ranger mesmer ele midline with 2 shock warriors 2 mnks and rit flagger.....
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You assume a lot don't you? I never even mentioned any of that. First off there is not set definition of balance, however imho "prefect balance" is when abuse of flaws in the system can no longer be abused for profit.
To steal somebodies comparison to a deck of cards a perfect balanced build would be your stardard deck, however these dartboard buffs throw extra aces into the game. This means that people have an advantage, but it makes the game *interesting* at least.
I'm sure a 52 card deck could get bland after a while. Besides we all know a "perfect balance" is not possible, short of turning every match into a case of flipping a coin. or /roll.
I personally would rather a rollercoaster ride of love and hate than turning the game into bland porridge. I really can't seem to share this balanced utopia people have, I can't see a point where this many skills could be made fair without any exploits being found without it turning into one massive game of rock/paper/scissors.
Last edited by Mr. G; May 07, 2009 at 10:43 PM // 22:43..
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May 07, 2009, 11:43 PM // 23:43
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#172
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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Esan, number one has a point. why worry about a game thats not gonna be a playable game untill what 2011 ???
Anet has to keep the current fans and players of gw happy. And yeah i only care about GW 1 as it is the one we play.
Also for a idea. people always complain that a skill is over powerd. why not make every skill over powerd ?!? XD might make things more fun.
For every skill there is a skill to counter it. if your running in like leroy and getting blown up thats your fault
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May 07, 2009, 11:44 PM // 23:44
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#173
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Wilds Pathfinder
Join Date: Jul 2006
Location: Hawaii
Guild: Clan Of Elders
Profession: N/
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Quote:
Originally Posted by Mr. G
You assume a lot don't you? I never even mentioned any of that. First off there is not set definition of balance, however imho "prefect balance" is when abuse of flaws in the system can no longer be abused for profit.
To steal somebodies comparison to a deck of cards a perfect balanced build would be your stardard deck, however these dartboard buffs throw extra aces into the game. This means that people have an advantage, but it makes the game *interesting* at least.
I'm sure a 52 card deck could get bland after a while. Besides we all know a "perfect balance" is not possible, short of turning every match into a case of flipping a coin. or /roll.
I personally would rather a rollercoaster ride of love and hate than turning the game into bland porridge. I really can't seem to share this balanced utopia people have, I can't see a point where this many skills could be made fair without any exploits being found without it turning into one massive game of rock/paper/scissors.
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I don't PVP, but as I understand it, a balanced game is one where player skill and not their build, is what determines the outcome of a game.
If you have people who have an unfair advantage in the game, then that discourages play because it's less about how well you play and more about how well you can use a particular build.
People have been playing games like chess for many, many years and still do. The "skills" are always the same on both sides, it's more a matter of who is more skilled at using them. I think that's the kind of ideal the PVPers are going for.
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May 07, 2009, 11:46 PM // 23:46
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#174
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by Commander Kanen
Esan, number one has a point. why worry about a game thats not gonna be a playable game untill what 2011 ???
Anet has to keep the current fans and players of gw happy. And yeah i only care about GW 1 as it is the one we play.
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Because we don't want Guild Wars Forever on our hands....
(Speaking of which, DNF is pretty much canned now)
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May 07, 2009, 11:52 PM // 23:52
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#175
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Lion's Arch Merchant
Join Date: Mar 2008
Guild: [DVDF]
Profession: P/
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Quote:
Originally Posted by Sarevok Thordin
Because we don't want Guild Wars Forever on our hands....
(Speaking of which, DNF is pretty much canned now)
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Shure we dont want it forever. but while were all waiting for something else why not make it more fun and fresh to keep us happy and still enjoying play ?
Personally i love a good skill update. figuring out builds with new skills is fun =)
Just adds something else to keep me entertained
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May 07, 2009, 11:54 PM // 23:54
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#176
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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Quote:
Originally Posted by Sarevok Thordin
Because we don't want Guild Wars Forever on our hands....
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Short of serving on NCsoft's board of directors, how do you plan to have any influence in the direction of GW development?
Look, I'm just telling all of you who want fundamental changes to GW1 to be realistic.
Yes, I realize the irony in saying this in a fansite forum and expecting to change any opinions.
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May 08, 2009, 12:27 AM // 00:27
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#178
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Krytan Explorer
Join Date: Jul 2008
Guild: [DW] [TEAM] [FAPS]
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Hmm sorry but...
Bad Skill Balance is just bad...
What can we expect from Anet now?...
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May 08, 2009, 12:30 AM // 00:30
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#179
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Desert Nomad
Join Date: Jul 2006
Profession: D/
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I think no matter what they do its pretty much a no-win now. Didn't they CANCEL the skill balance last month for the huge 4th bday update?
The game's on the decline, I really wonder how many people play even with those new quests. Not too little, but definitely too late.
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May 08, 2009, 12:41 AM // 00:41
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#180
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
People have been playing games like chess for many, many years and still do. The "skills" are always the same on both sides, it's more a matter of who is more skilled at using them. I think that's the kind of ideal the PVPers are going for.
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Personally it's an ideal I'd love to achieve. But the problem is that as long as you try and keep the game varied some skills are going to be better than others. It might not be in the extreme like some of the builds we have these days, but as long as there is a more powerful build people will run it.
Either we keep hoping for some utopian balance that doesnt turn all PvP into the dragon arena, or we keep taking our chance with the skill updates. as long as the game changes once in a while I'm happy. Let's be fair, everyone had their own opion of what the perfect balance would be so you can't please everyone.
I'd rather these dartboard buffs/nerfs instead of people sitting around stroking their beards deciding on what the perfect balance is for 2 years. At least it's something.
Last edited by Mr. G; May 08, 2009 at 12:45 AM // 00:45..
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